I agree that 1 day Fisher has become slightly awkward, and that the other game with 1.5 day brings me less timing stress.
I like that every move is deliberated. Normally I play half of my moves on autopilot, which means that I frequently kill myself in entirely preventable situations. But who knows, perhaps that’ll still happen even with deliberate moves.
Time is a hard question. Because I don’t want to spend a year on a game either.
That’s why I thought maybe a live format would be better. Or play in pairs where two people from similar time zones can meet once a day and decide the move.
Ideally we should come up with whole sequences and then quickly play them out. But that’s not how it works at all in practice. Even with one-vs-one games you want to double check at every move. That’s why conditional moves are so rare.
And in these team games I remember we only used conditionals only once I think.
Our team is the same (minus dej) but I’m not sure which team we are. We should’ve chosen more human names for the teams.
I remember that in childhood in summer camp games, teams often had to come up with a name first.
What I like is that at this pace of play the position changes very slowly. You look at the more or less the same situation for many days straight. And you go deeper and deeper into it, studying intricate relationships between stones.