I recently came back to OGS after being away for almost a year, and just noticed that two 3-round correspondence tournaments that I joined over two years ago are still running. This is a bit ridiculous, and the cause is fairly obvious.
I won’t name anyone, but there are several users that seem to join every single correspondence tournament available and then play all their games as slowly as possible (always waiting until their timer gets low before playing a move), which effectively holds up every tournament on the site. One of these users currently has about 350 active games.
I recognize that since they’re not timing out, they’re technically playing all of their games “properly”, but I think it’s a significant negative impact on all of the other participants in the tournaments they get involved in. It’s not enjoyable to wait months between rounds for these too-prolific players to finish their games as slowly as the site will allow them, while the other 95% of the games in the tournament have long been finished.
It should be fairly straightforward to see what their impact is: pull some statistics that show how long an average correspondence tournament game takes to finish, and compare it to how long games involving those specific players take. Alternatively, a more complex option would be to look at how often (and how long) tournaments are waiting only for games involving one of these players to finish a round. If the results show that those users are single-handedly causing significant waits (weeks or months) like I think they will, I think that’s something that should really be addressed.
Simply adding a reasonable cap for the number of active correspondence tournaments each user can be involved in should fix this issue, and probably won’t affect more than a handful of users. Encouraging all of the tournaments to move at a more reasonable pace would be more enjoyable for everyone overall.