OGS does a weird thing with sound balance where move sounds play from the speaker channel that correlates to the side of the board the move was made on. I think this is really interesting from a spatial design perspective, but when wearing headphones it becomes severely distracting. I think it’s because the sound is completely absent in one ear, which completely breaks the spatial effect.
Are there any settings or options for sound outside of volume/mute that I’m unaware of? And if not, it’d be great to see the balance shifted some percentage in one direction or another instead of all the way.
I know it’s a nitpick, but it seems like as good a place as any to mention it, and it really gets at me.