At about move 62 AI starts suggesting D15 and E15 for B and W, I can’t see what it’s trying to do.
At move 74, AI suggests saving that stone for black. I don’t disagree, but I’m used to seeing AI playing elsewhere at such instances, why is that stone important?
The stones that die at move 88 (yes, shame on me, I didn’t see it, I know) AI doesn’t seem to be too sad about them tho.
AI says move 132 lost the game basically, was there a way to save that area?
(Move 146, please don’t mention it, thanx.)
At about 150 and onwards thing starts to collapse, AI though says move to the middle. I did it wrongly, but if done correctly why not try to save that side? It moves to the side for the next moves anyway.
(Yes, I botched the corner.)
D19 at move 247? After the first atari B can just take E17, so real no danger for B anyway, right?
I saw already done reviews in the game so I would just give 2 advices in the beginning:
Always answer an approach move on a 4-4 (F16=>D14) A double attack is sometimes manageable but it’s hot and heavy duty. Avoid it.
The S18 move is a urgent move because it’s life for both and a mountain of points. Urgent moves come before big moves.
No at this stage you can just fish a few points in the endgame but you can’t save the 5 stones. The thing is it’s just 5 stones… Consider instead a move at D9 for example.
Black’s (11) was slightly inaccurate; from a loose pincer, Black should always block at Q17.
(13) was also flawed, since Black should immediately move to prevent the bulge at P16, which you instantly took yourself.
(16) is a bit overconcentrated. F17 looks more efficient.
(22) H4 seems like a better shape, not allowing the F4 turn to be a hane. However, (24) F5, the double hane, still looks to keep the pressure up. Note that if (27) F6, isolating the G4 stones, is played then we can see that the tetromino group doesn’t have the sleekest figure.
(30) should split Black’s stones by blocking at D17 – your C16 block was too soft.
(36) should move more definitely onto the right side, with a move like R9.
I thought C6 counted as a response to that, as in “take the other way”. AI says to go for B’s right bottom corner, so I’m even more confused. What could I have played?
I didn’t get that, you mean my move 180?
I see. I was afraid I would get trapped in there, it happens to me a lot lately… I think I’m doing OK and suddenly my stones have nowhere to go…
General question: is there a feature, or could it be a feature, to mark the stones with comments in a review? I mean on the goban itself, not on the right. Like when an undo is requested, the stone got a “?” lately. When I try to follow up the game I miss the comments on the right and when I follow the comments I miss how we got there.
For managing reviews, I’m afraid what you ask doesn’t exist.
For more confort, you can export the sgf into another sgf reader if you feel another one is more confortable.
(Cgoban, Drago, …)
General question: is there a feature, or could it be a feature, to mark the stones with comments in a review? I mean on the goban itself, not on the right. Like when an undo is requested, the stone got a “?” lately. When I try to follow up the game I miss the comments on the right and when I follow the comments I miss how we got there.
I think I understand what you want.
Select the letter tool, A.
Hold Shift and click on the board. A dialogue box will appear asking for a custom label input.
Specify the custom label
Apply the label to stones and empty points as you see fit.
But in a good review this would result in almost half the stones having marks on them wouldn’t it?
(At first I thought “oh, you mean when I am on the turn with a blue circle, then mark the stone”, but that already happens - when you are on the turn with a blue circle, the stone is the last one placed marked with O )
Why is that a problem anyway, although I don’t think it’s that excessive.
As I said, when going through the game on the goban, I would like to have a way to only look to the box on the right when there’s a comment there and not checking all the time.
“I don’t think it exists” is fine, “I don’t know” is also fine although people are too reluctant to use that phrase in here.
Rather than “I dont think so” or “I dont know” I was going down the path of “if this seems worthwhile, I could implement it”
Now that you mentioned “I’m looking at the board and not the analysis tree” I can kind of see what you mean … you would like it so that if the stone that was just placed has a review comment, then indicate this… right?
I guess in higher ranks it’s easier to gauge when a comment/variation would be probable, but for me every stone is a possibility.
So I keep going back and forth and it breaks my following of the game.
The mark doesn’t even have to be permanent (that would maybe cause a problem later in the game with captured stones), just a to know to look for the comment would be great.
P. S. With a toggle to turn the option off, obviously.
I feel that OGS review system is inadequate for game reviews of the type that reads like a game story. It’s OK for adding comments with some short variations here and there. But an in-depth fully commented game with “diagrams” just becomes a terrible mess. Even more so with multiple reviewers.
That’s why I prefer gokibitz for more detailed reviews.
It uses a different mechanism than sgf branches. You can just insert a variation in a comment and when you click that variation, it plays out on the board. Hovering over single coordinates in a comment highlights that point.
It takes some time to familiarize yourself with how it all works, but overall I feel that website does a good job offering the tools needed to review other people’s games. It also has notifications when someone added a comment to your game and it has a mechanism to “like” comments.