Is there a way to disable this function? I do not like when it happens in a game I am winning or losing. It feels so intrusive. It also does not give a chance for a lesser player to learn when and not to invade.
Today in a correspondence game I passed, a couple of times, the other player was playing and the server asked if I accepted its decision. I did not reply and have never seen a decline button. The server ended the game despite my not accepting it.
If I wanted to play the computer I would. I do not want a computer coming between me and my opponent. Thank you. Otherwise OGS is the best server out there for functionality, and options and no download. Sadly not enough players compared to Asian GO sites that are still in the early days of computing.
I do share your feeling but on another side of our unperfect world, OGS is busy with stalling by some players and that’s the reason why it has been implemented. Not sure myself that is the good way to go, still in some kind of testing too.
Well that would be an offer for stalling players too and contradicting the aim of the process.
Seems like you agree with me that only the player passing should be given this option. Feel free to chime in in that thread saying how much you agree with my proposed refinements to the antistalling feature
What you don’t know is that I started searching for “server decision” in the source code today
It doesn’t mean it’s a done deal by any means, but then S is just at a crest, that’s all you could actually say The victory salute was simply celebrating another person agreeing with him
I wasn’t referring to server decision on games, but to how the decisions for OGS features really can’t be represented by straight roads, even bumpy ones
I didn’t get that joke, so I looked up “bikeshedding” in the Urban Dictionary:
Technical disputes over minor, marginal issues conducted while more serious ones are being overlooked. The implied image is of people arguing over what color to paint the bicycle shed while the house is not finished.
I have not had many players really play on in impossible situations. And when I have it was with people who really did not understand when the game is really over. It is part of the learning.
Yeah, I also think the new player situation is more common than the troll situation, hence my proposal to only give the option to the player who passes 3 times in a row, not their opponent, which I think accounts for both cases elegantly
If the situation is so lopsided that one player can afford to pass multiple times without a change in the win% there is very little for anyone to learn from the game at that point. Passing itself is like saying “I want to end the game”, getting upset that the game actually ends as a result of that doesn’t make any sense.