The all-in-one democratic game

These are the suggestions.
Anything to add or comment?
Black to play, everyone welcome!

sandbox

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I also suggested tengen. Well, I did say “somewhere around” tengen, so let’s have the point below it as well, and the point below that.

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Half suggestion for me, sorry.
But anyway
which coordonates?K10 K9 K8?

We can’t poll all of them?

We can. I was asking if these were the coordonates you suggest. I use to wait like half day at least from the last suggestion.

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I’d like to nominate L10 as a move close to tengen

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So many suggestions… But till now i read only a presentation by @claire_yang of her wedge at J12.
What would incite voting for the other propositions?

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I think D19 can be kept for the later stage.

J12 looks very interesting, but it’s risky.

A move around O12 looks interesting too, since White is not yet completely alive on the right side.

I’d say O12 is a safe choice. We can see first what White is going to do on the right, and maybe then hit J12.

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There is no problem with too much choices as long as the votes can be changed retroactively. We had a discussion about this around a year ago.
Of course it would be better if people would explain their nominations better, but to be honest I’m just happy that people are making them.

In my case I liked the idea of playing around tengen, because it closes off the middle for black, helps against a now possible attack on the G10 group, and may help the moves around O12 (which at this point feel like hurried) to use the ajis from L16 and R9.
I preferred L10 over others, because it came up as a later good move in multiple local patterns and feels like the right shape. The J10 shape point which it makes even more pronounced feels like a bad idea for white even later, as the H12 group can be attacked as a whole, it doesn’t cost a lot of territory to defend against and it’s playing away from the hot O12 area. But these are just feelings, I’m ready to change my vote to get a move with similar effects.

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Yes i apologize myself if my words let you think i feel there are too many moves. In fact never i think that since the very beginning of our game.

And there is no request to explain either. Like you I think it’s better, a suggestion on the suggestions. It’s not always as easy as we would like to be, but it’s a major part of my pleasure and others i guess to read and share our evaluation.

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Black to play, please vote!

  • D19
  • J12
  • K8
  • K9
  • K10
  • L10
  • N11
  • O12
  • O13
  • Another move

0 voters

Anyone welcome to vote.
Comments appreciated.

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tengen

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sandbox

White to play!

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White O14 would be a calm option. Then black could follow up with O10, which white would have to answer on the right I think. And maybe black should play the tesuji at J12 then.

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ping (is someone here?)

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meanwhile, all correspondence rengo have same problem as this forum game.

I am now far too busy to manage it regularly as i did, sorry.
But the game is still here not finished and open to go further in any case.

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Not true of all correspondence rengo games, if you are referring to the unconscionable delay of games due to players escaping. That is a disease of the casual rengo correspondence games involving absurd numbers of players. There are three ways to avoid the problem: (1) play such games only with comparatively small teams, say 2 to 5 per team (admittedly, these games often end up as 1 v 1 or 2 v 1 in the later stages); (2) play only with known and trusted players (this is being done in the Lounge, in a thread for 3 v 3 games of strict rengo, where the players are all honorable people who don’t bug out on their teammates); (3) petition the mod team to restore escaping in correspondence games as a reportable offense.

This democratic game is open to anyone. Anyone can join and leave as they like, there is no “escaping”.

1 Like