Superseded by The "Good Sport feature" has been removed
There’s been some (in hindsight obvious) concern about the “Good Sport” feature, what it is and how it will be used.
For those that haven’t encountered it yet, when a game ends you’ll now see a thumbs up thumbs down prompt below the rematch button that looks something like this:
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What is this?
It’s a low-key feedback system. Was your opponent a good sport - that is to say, did they play their game without throwing a tantrum, abandoning, delaying your game, calling you rude names? Sounds like a good sport, give them a thumbs up. Did they throw a bit of a fit, abandon your game, tried to stall with the intention of wasting your time or getting you to resign, call you rude names? Feel free to report the egregious cases, but there are a lot of times where it doesn’t meet the threshold of a full on report, plus our volunteer moderators are already overloaded and might not get to your report in a timely manner, so maybe just give them a thumbs down in some cases.
Will my opponent know if I gave them a thumbs up or thumbs down?
No
Will this result in a “good sport rating” on my profile?
No, there will be no indication to other players about how good or bad of a sport your opponents have rated you, it’s not a popularity contest kind of a thing.
What about trolls who give everyone a thumbs down?
I hope it’s cathartic for them. Also, feedback from folks who just give an excessive number of thumbs down (or thumbs up for that matter) is easy to scale appropriately towards zero.
What effect will this have on my account, how the community perceives me, ability to play games, or anything else?
No effect.
How will it be used then?
A good question! But not one that I can actually answer right now because this is a bit of an experiment, so we don’t fully know yet. Dealing with cheaters and jerks that ruin the fun for those around them is an ongoing challenge. Chess.com has one of the best and most robust anti-cheat and moderation system in place, and this is one of many data points they collect, so I thought to myself, “well that’s interesting, they likely do that for a reason, maybe we should do that too”. I suspect there’s two benefits that are realized with the system: 1) It probably has a bit of a psychological effect to discourage people being unsavory to begin with, if so that’s a net positive. 2) It can likely be used as one of many indicators when reviewing reports and cases, prioritizing them, and potentially reorienting or suspending problem players quicker.
Another effect that I’m hopeful for is is the possibility of it reducing the number of reports that are below the threshold of being actionable while still allowing us to capture that feedback for an aggregate action. For instance, if someone loses connection and someone reports them for abandoning the game, that’s not actionable - we give the player the benefit of the doubt that they just had crummy internet problems. However, if this happens consistently, then they need a talking to that that sort of behavior ruins the fun for other players and they need to resign properly. Those sorts of cases tend to require multiple reports and/or diligent moderators, and so can go unnoticed or unhandled longer than anyone would like, a quicker aggregate view of feedback might help shine the spotlight on those situations sooner and with less manual research for our moderator team - that’s a hope at any rate.
So there you have it, I’m sorry I didn’t announce it earlier, it’s one of those things that starts off as more of an experiment and isn’t exactly some big feature so I didn’t really think to make some big forum announcement about it. In hind sight though of course I needed to write this up to alleviate concerns.
– anoek
