Uses stone counting on 5x5 and 7x7.
I may or may not want this as a theme option on OGS now tbh
Very nice indeed.
OMG it looks cute but it doesnt work on my laptop for some reason :<
sad
At first sight the AI seems sweet for beginners, i miss of course a 9x9 after trying a 5x5.
oh this is inspired by a Japanese artists work I say on Twitter - I dunno remember her (his?) name, I think I saved somewhere. When I find it gonna link it here ^^
I like faces. I used them in an analysis tool on my PC, called LizGoban.
But I donβt like blobs.
Thatβs a nice idea for understanding groups and liberties, but I donβt like it while playing actual games.
I prefer this design.
I donβt understand the logic of connecting some diagonals?
Why are the diagonals at the bottom connected?
To each their own I guess; to me puyogo feels way less cluttered (as in, the decorations are cute but not overwhelming). I also find it more visually appealing, but I havenβt polled a sample of real kids to see which one they prefer, so that part ainβt science .
Puyogo also does a good job at implicitly teaching the idea of connection β solidly connected stones are a single entity, whereas loosely connected stones support each other but the connection is thin and can be cut.
I think the idea of showing both solid and loose connections is genius, because itβs something hard to visualize when you are new to the game.
Hereβs some more data points.
One point jumps and knights moves can be connected as well as kosumis, but I think it might depend on how close they are to being cut or something
Would be nice to have some words from the designer.
Before the full dissection from our pityless community.
Iβd reach out but sadly my Japanese isnβt very fluent besides basic everyday words like βramenβ and βmokuhazushiβ
Here is a situation that I consider a βbugβ of the AI:
The AI had two points left in its territory, exactly two eyes. Accordingly, the AI passed.
Since I had four eyes in my territory, and this is stone counting, I played a move in my territory instead of passing.
I expected the AI to pass again. But instead, the AI filled one of its two eyes, condemning its big group to die.
Might be βbuggedβ like that on purpose, so that the user sees what happens when you self atari? Just speculating ofc.
Most importantly it prevents the user from seeing how to score a game.
The game gets scored as one plays, it uses stone scoring, as pointed out in the first post
No, the game does not get scored. Yes, the game is supposed to be scored with stone scoring. But Iβm pointing a bug where the AI resumes playing instead of passing, and effectively kills all of its own stones, so that the game is NOT scored. Thatβs it. Iβm just pointing out a bug.