Totally unexpected
- 1389 players left (138 groups of 10 players and 1 group of 9 players)
- 2 players already resigned
@soerface decided that it was time for the next round. Thank you very much.
I wouldn’t ask for it, I didn’t want to put pressure on you, but I’m glad that you did so.
Given the amount of attention the last games got, it’s virtuall guaranteed some participants will play for the longest game this round.
I’m sure some will. However, it’s not so easy to keep that up for multiple years and it is risking timeouts if you slip up. Also, it needs both players together to make a game really long. If only one player is playing as slow as possible and the other responding in ~1 day, the game proceeds about 1 week per move average, and so a typical game will conclude in around 4 years, which is similar to last round.
Also the case in the first round, but it takes a bit of luck for two particularly determined players to match up and no disruptions to mess up their streak.
The vast majority of round 1 games ended in significantly less than 4 years.
This time I am going to make an effort to make conversation each move.
nice there isn’t a group of just 3 players this round
I wish the originator of this thread — and this tournament — still was here, to see how much fun and entertainment s/he gifted us … I hope they’re well and enjoying life!
I’m guessing one of these games was the first to finish after an actual game:
I don’t know how to see the timestamps of moves, so I don’t know which it was.
Timestamps are available through API.
You can check them using the browser interface.
I don’t have the URL at hand now. It should be something like:
https://online-go.com/api/v1/games/game_id
I don’t remember the format: probably they’re milliseconds from the game start timestamp
Format of the timestamps seems to be ms since the previous move, so you need to add all the previous moves together to get the time of later moves. Which is fine for a computer, but awkward for a human.
Alternatively you can just look at the “Game Information” tab on the normal game page, which gives the starting and ending times of the games. So it is Tournament Game: Through the Years: Long Correspondence (59567) R:2 (goulart vs S_C) which finished first, just under 19 hours after the round started.
The first weekend pause has begun. Interestingly, it seems to have cancelled out of the blue pregame clock of 3 days, which was counting down on games where the first move was yet to be played. Thus, unlike the first round, I guess there won’t be any timeouts after just 3 days, and instead we’ll see the first wave of timeouts after about a month and a half (4 weeks, with weekend pauses)
The games made it to this weekend, but won’t the first move clocks start again on Monday and timeout around Thursday?
The timers seem to all just say 28 days now
Huh strange. Don’t remember that being how it worked… keep an eye on it I guess, could be a bug. Weekend pause has always done strange things haha
A good thing IMO. The pregame clock is a bad feature when it’s shorter then the natural pace of a game. Particularly for a tournament like this.
It seems a bug of some sort anyway: if the reading is right the clock is broken, if the clock is working as intended the reading is broken.