Online Go platforms, particularly OGS, are facing a significant issue with the widespread use of artificial intelligence. Nearly anyone can now access AI tools, leading to a decline in the sense of honor and respect in the game. It’s becoming routine for even kyu-level players to occasionally rely on AI. As player ranks increase, the use of AI becomes more common.
What steps is OGS taking to quickly identify and mitigate AI usage during games?
Playing online has become less enjoyable because of this. In just the last half hour, I’ve already encountered over a dozen players who seem to be using AI.
This may be true at the SDK level, but I doubt that it is significant at the DDK level. When I was moderating, I never handled SDK botting reports because I am too weak to do so. But I did handle perhaps a one- or two-dozen DDK botting reports. In every single instance, the reporter lost the game because of elementary mistakes that were obvious even to me.
No, because some inform people about things that are not obviously forbidden, like “No parking” (some streets have parking, so it is an useful distinction). That is not the case here. It is obvious than when playing a competitive game, no external assistance is allowed. Saying “No AI use” may even make some players get the idea to use it, whereas otherwise they would not.
I support you raising this issue. Some players let it go, some tell the site administrator to pay attention to it and they have their own opinions. I have come across 10 players who are used in the AL. I am not excited about it anymore.
I believe you Thanks for clarifying though, otherwise one would have had to wonder
This question has been answered many times recently, including in the thread linked by Mr Tal.
This is at the heart of a problem discussed in the other thread.
What does “seem to be using” mean?
Prior to AI, folk would have not even thought it was AI because there wasn’t such a thing. Now every time we see a move we didn’t anticipate, we can think “Oh, that must be AI”. From there we leap to “this sucks I’m going to report it”, and there it is: a flood of AI reports because it might be AI
Still, it’d be easier to take this thread more seriously if the OP wasn’t hiding behind a different name here in the forum. Where exactly are these “dozen AI games in 30 minutes”? What account are we talking about?
It’d be virtually impossible to tell for sure someone is using AI or not. A human would still need to step in and make a judgement, and they won’t be able to tell for sure most of time.
AI cheaters would probably intentionally choose a few sub-optimal moves in non-important situations like the endgame, to avoid having too high of a match rate.
Even if a player has a very high AI match rate, it’s still technically possible they didn’t use AI and just are strong players, especially when the game was played in a peaceful way.
This is harder on 19x19, but I’ve had games on 9x9 boards where 95% of my moves are top 5 AI moves, because my opponent played very passively as Black and left me very little room to make mistakes. And I am not even strong.
This makes auto-detection / auto-punishment hard to implement, because it will likely make wrong judgements on some human players and ruin their experience
This isn’t an even a “concrete idea” that someone can “better”. It’s a loose “dream” or a “vision”.
It’s great that you’re contributing, and supporting the idea that we should detect AI cheats, but do you honestly think that we aren’t already past the idea of “we need something to automatically detect cheats”?
Have you even read all the things that we already do?
Same … why is this written speculatively? We already have written the tools and it has proven to be impossible to tell for sure, so far. Clever people have tried hard.
That’s why we still have moderators slaving away reading reports and assessing.
If there is a better way to detect it, we’d love to discuss it, but we are past “hey wouldn’t it be a great idea to have something to detect it automatically” .
The AI model that I think could be good for all games, not just Go, invented cheating in accuracy percentages. If a player is accurate at a rate between 100 percent and 80 percent, it means that he is used most of the time in the AL, but not just in the opening game. In the opening game, there is no problem with the accuracy of the AL on a 19-by-19 board. We must define the use or not use in the AL. 70 percent to 60 percent and strong players or the same level for example
In general, it is better to call the managers to check that you are playing between them, to try one game with a full AL, one without, and then make a move AL, move two, a normal player to see the percentages.