I doubt ogs has the budget or interest to do that. And I highly doubt it’d be that easy to retrofit these features into ogs. I have the luxury of not needing to worry too much about breaking things so can just try stuff out pretty freely.
Thanks for letting me know about that server. It appears that it is still sequential moves, so a bit different than what we are doing, but I’m happy that exists.
Excited to hear that you will add simultaneous moves as an option. A big design decision is how handle collisions, and if there would be a contingency list or something else. Another aspect to decide upon (or make an option) is how to deal with simultaneous captures. One thing that we introduced in our Diplomatic Go games is the concept of “old chains” vs “new chains”.
Just make it all options! I’m sure the researchers who found that subjects always said they wanted more options, but became increasingly dissatisfied as the number of options increased beyond a certain point, were full of it.
Other than the NGD tournament and a couple pics on reddit, I have not advertised the server. It’s still very barebones and most certainly not ready for primetime. It has mostly been word of mouth really, so I was extremely surprised to see Sibicky’s videos on it and such.
To clarify, I’ve been aware of your server for quite a while, thanks to reddit! (and I’m very excited about the amount of variants you’ve implemented, although I haven’t had a chance to try any of them out myself yet). My last comment was about the DipGo-server you linked to, which I haven’t seen any mention of anywhere before
Ah! Well, as far as I have understood, that one is considered to be even more not-ready and mostly only OGS chat regulars know about it. The work put into it still deserves a shoutout as far as I’m concerned.