Werewolf Go Game 1

Passing seems like a missed opportunity to gain information. A throw-in of some kind seems better to at least gain something.

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How about K3 or L4?

Or J11

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I think, from a purely pragmatical point of view, team white should gain momentum; our team is practically assembled. Do we really need to cooperate and determine which one is the last White (genuine question)? What if us three made some territorial advances now and let the others duke it out? From our point of view, every other player but one and maybe :jack_o_lantern:yebellz is the Opponent. How much damage can we do our team anyway?

So that way, I propose team white’s next move to be along the right side.

Or am I missing something?

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And @Leira, either you’re an actual mentat or you fell into a keg of Sapho juice as a baby. These calculations are absolutely impressive.

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Uhmmm, there is a problem with proposing that maybe yebellz is your opponent. If that were the case, either Vsotvep or you necessarily have True Sight.

That calls into question either your intentions, or his.

In other words, if both of you are settler-believers, it would be impossible for you to be in a team without yebellz.

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From my own perspective, I would like to figure out if I and @yebellz :tangerine: are on the same team so we know whether we should act cooperatively or be adversaries.

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Just for convenience, here is the current board position and link:

image

It is @Jon_Ko’s :rose: turn, followed by @NeilAgg :cheese:, and @Vsotvep :blueberries:

@Leira’s :black_cat: proposal is that @Vsotvep throws in at L10, which could potentially confirm either:

  1. @Gia :flamingo: and @Jon_Ko :rose: are Team Black, if @Vsotvep :blueberries: is captured.
  2. @NeilAgg :cheese: and @richyfourtytwo :green_apple: are Team Black, if @Vsotvep :blueberries: is not captured (and you believe that I am the Spy).

Given these potential scenarios, we should think about how @Jon_Ko :rose: and @NeilAgg :cheese: should play their preceding moves in order to facilitate further information gathering. Maybe something around J11, K12, L12, or J10 for their moves? We should all think about which gives the most opportunities for follow up play.

I think @Leira’s :black_cat: plan benefits Team Black considerably. It avoids the confirmed membership of Team White from growing, but ensures that the membership of Team Black grows by two. We should find follow up plays (set up by the next moves of @Jon_Ko :rose: and @NeilAgg :cheese:) that remove remaining uncertainty as quickly as possible.

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Actually, you know what? I’m ok with a suboptimal bisection. I’m ok with NeilAgg throwing in. Let it be. Sorry, again, for going back with my words (for the third time).

Maybe you might want to wait until Vsotvep is awake though.

Edit: The reason: I’m going to trust my logic and my hunches. Perhaps Barbanaira’s comment was the push I needed to be convinced.

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Why not try to think about whether we could remove all remaining uncertainty efficiently??

Think of it as a fun little logic puzzle. Perhaps, we can figure out the entire teams with just a few more moves…

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I agree, you have my go-ahead. It isn’t my move though. It’s @NeilAgg 's decision.

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Everyone else here (besides me) are publicly claiming to be a Settler-Believer, and I think everyone is at least outwardly on board with the idea that disambiguating the teams is in their best interests. Of course, maybe their true intentions are different, but at least everyone should put up the outward charade of being interested in helping to crack this puzzle.

Okay, so here is the logic puzzle. Can we plan out a set of moves for the next 3 to 7 plays that removes all certainty???

I hope to have more than just your blessing, but also your help! You’ve always seemed to have a penchant for logic puzzles. I thought that this would be right up your alley!

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For your own benefit, I’m going to be honest about this. It is true that it is convenient for Team Black, but it also reduces the uncertainty for Team White (one in two instead of one in four). The catch here is that I don’t care having only 4/5 certainty. I would just work with the five of them.

Edit: sorry, I botched the numbers. Is it 3/4, either way, the point is the same.

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Just like the Rebels would from the very beginning

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Yeah, absolutely. But this game isn’t about killing the opponent. It is more about finding information. At this point, the situation is reversed, if you will.

What I would do is try to convince them that they are likely on my team. By all means I’d have told them not to interfere with you unless they believe themselves rebels.

As I said. I can work with the uncertainty.

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Don’t read too much into that. What I meant to say was more if a rephrasing of what you yourself said earlier and speaking that part as if from an outside perspective: to the observer, we’ve got a +1 fo sho, and then perhaps yebellz.

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Yeah, the rebels already know who their teammates are… it’s us Settlers that are under the disadvantage of uncertainty.

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I have no idea what is going on.

I think throwing in over and over is a bit of a waste and we should move on to playing some.

We’ve been too focused on certain individuals to prove this or that, and a couple of places on the board to be filled. If y’all insist, let’s get K11, L11, M11 out of the way one way or another (the three of us either are or aren’t going to die) and move on to the rest of this land.

I vote for one round of “everyone plays whatever they think, no explanations” and see how that goes. But I happen to love chaotic existence more than machinations, so :woman_shrugging:

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Oh, I can only dream of such a battle!

Everyone demands results now, though. Yebellz will give you the axe if you do this. Don’t worry, your stones won’t die, unless you’re a rebel. At least not in the scenarios I imagine.

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I want to get this settled with as soon as possible. Uncovering more information will benefit the Settlers. Three of the Rebels already know their team mates with certainty and already have the information advantage.

Thus, if we immediately jump into everyone plays whatever they think, the Rebels have the advantage of influencing the board further to their favor. Once the Settlers have confirmed their team, they can press their numerical advantage to gain the upper hand.

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Also, I think that part of the fun of this sort of game is trying to work out this kind of logic puzzle. Please let me see if I can work something out. We might even be able to have everything sorted out before it is even your (@Gia’s) turn to play again,

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