Werewolf Go Game 1

L9, K9, potato, off with your head :woman_shrugging:t2:

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:rofl:

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I’m going forward with my trip to the southeast, J5 is my move.

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Here is the board after Gia’s move:

image
players

Next is @MystWalker :snowflake:

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Has this game stagnated?

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It depends on whether @MystWalker will return to make a move. I’ve sent them a message on the main site.

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This is exactly why I stated the 48 hour rule in the game I hosted.

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We often have that rule in forum games, and I can’t recall even a single one where that helped significantly :stuck_out_tongue:

It’s a general difficulty with correspondence games online, especially with many players. We can have patience, or when things take too long, we may search for replacement players instead.

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I think it helped in the game I hosted. At the very least, it gives a timeframe for when we can replace someone.

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@MystWalker Reminder

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Sorry, I’ve been dealing with a lot. I’ll post something by tomorrow.

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“Deh time for subtwety has ended. I now remove my cunning disguise and show my twue fowm!!”
        Myst proceeds to take off their tri-corner hat with an audible pop, and replaces it with a floppy pointed green cap. Otherwise they look entirely the same.
        “Dat’s wight! My disguise has foowed you all. You’ve had an elf in youw midst the whowe time! We awe native to dis wand and we will defend it with our wives. Fwom our nouwishing Cookie Orchawds, our Cidaw Spwings, to our sparkwing Gumdrop Canyons. We weject youw cwaim on our wand, and we will do evewything in our powah to expew you. Bwibing the invading merchant with wucrative twade woutes was a twivial task. Now that the intriege is over, you face us on the fiewd of battwe!”


(I suggest going H or J8 to build shape for the middle group, or M5 to expand the bottom.)
(What are your thoughts or suggestions?)

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I think that solid connections may be necessary to prevent damage by a double move, of which there are many yet to come, but otherwise I agreed.

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(Hm, I’m having trouble seeing variations of those moves with iron-pillar connections that seem good.)
(Would you make a suggestion?)

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It’s pretty hard to come up with a good move. The move order for the following turns is:

:white_circle: :black_circle: :black_circle: :white_circle: :white_circle: :black_circle: :white_circle: :black_circle: :black_circle:.

Any group that we leave only two liberties may be captured. I fear for Black to play J11 and J10 most.

Perhaps J10? It also puts some pressure on black, since I think us playing J11 and J12 with our double move would be a lot of trouble for Black, so I more or less would expect either yebellz or Leira to defend.

The bottom right seems important too, though… A double move by Black like J4 & J3 would also mean quite a lot of trouble for us.

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It was more fun to agree with you when we were still on the same team! (Ot thought so.)

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(Sounds fine, besides I don’t have it in me to discuss any further.)

Myswalker Plays "J10"

(If my turns come up again before October 22nd, I authorize :polar_bear: @Barbanaira to make my moves in my stead.)
(After October 22nd, if I don’t respond to something important or the game ends, message me on OGS.)

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Roger roger

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https://vsotvep.github.io/MulticolorGo.html?st=bdhccecdbcehchdddedjddkdekifccggagjihcfhdehkcidhiigjcfjdcjhdjjbkbakcgkdekeckghkhfkkblbglcaldgleflfbmci&bs=13

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How bad is the J11 J12 threat now? If we let it happen and even if we ignore it in the move after, the next single white move still can’t kill the upper right, because we have a double move after that. (If I’m reading correctly.) So by ignoring we basically only risk H11. Hence I vote for ignoring all this and play J4 J3 thereby threatening to grab basically the entire lower half of the board.

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