No, according to the test I made on the beta site.
Agreed.
No, according to the test I made on the beta site.
Agreed.
Well, if this data is used internally to help mods triage reports coming in, it might be a good thing. For example, say they have 100 reports, and 10 of them are about users with negative “good sport” rating—handle those first.
More explanation would be great though.
As many have noted, it’s hard to figure what’s behind this thumbs thing without some additional info…
Is it being developed as a solution to a problem?
Is it just a new idea meant to further strengthen community?
FWIW, I just wrapped up a game and wasn’t asked to rate anything … not even whether my opponent was a “good sport.”
Spoiler: He was a wonderful sport.
So perhaps this is all much ado about nothing?
EDIT : My error…I do see the thumbs up/down question now at the conclusion of our game. I had not noticed it previously. Yikes..
A quandary: my opponent was a fine sport. But I don’t want to engage in this rating-each-other thing. Just ignore it for the time being and hope it goes away? ![]()
I will agree with the main statement of this topic which is this:
…however, as far as I can tell, an announcement can clear up most of the assumptions and potential misunderstandings, but won’t be able to establish this as a useful feature, because having users of a service rate each other, without additional feedback to potentially weed out the bad actors, was never a good idea and it will never be one.
You can define the rules and the intended conditions for a thumbs up for a thumbs down as much as you like, but in the end the users of the system are the ones pressing the buttons and thus they are going to use their own metrics, judgements, understanding and ethics (which will inevitably vary wildly from the “intended purpose of the system” - like the ones already mentioned by @square.defender in his first reply in this topic) to make that judgement.
Without any additional feedback and only a binary “up or down” choice, there is no way for the data-collectors to differentiate which user used the system properly and which based their vote on a totally off-spec reason, thus rendering the system ineffective and inefficient.
Unless the purpose is not to rate your opponents at all, but to see how much YOU like rating things. ![]()
I had never thought of that possibility, to be honest. ![]()
As touched on above, perhaps changing the question is a better idea…
“Did everything on OGS function properly during your game?”
“How would you rate your game experience?”
“Would you be likely to recommend OGS to a friend?”
The only shortcoming of this idea, same as with asking about sportsmanship, is that the thumbs up/down still lacks enough useful feedback to be actionable. It’s about as informative as the results of a coin toss.
I don’t think having bad actors would necessarily make it useless. You could have a bad actor giving a thumbs down simply because they’re angry that they lost, or it might be a genuine actor who has a different set of criteria for a good/bad sport than we might like. But just because there might be some noise doesn’t mean that you can’t get a signal. Given enough feedback from enough users you might get some useful information.
I do wonder how things will differ for people who use the site differently. I imagine that someone who, for example, plays a lot of 9x9 blitz games will get a lot of good/bad sport feedback. But someone who plays only a few 19x19 correspondence games might not, and in that case negative feedback from a handful of bad actors might be more impactful.
Of course, I agree with everyone that it’s hard to judge without knowing much about the purpose or how it works.
This feature is already causing confusion and annoyance from players, who are querying the Help channel about what it means.
I won’t recommend OGS to anyone until this disappear.
I put myself on strike.
I have no opinion on the feature, but I’m curious how “good sport” translates to other languages. In Dutch there’s “gaaf/tof persoon” (cool person), pretty funny imo. More accurate is “sportief person”, which does mean good sport, but it’s clunky because it equally means someone who sports a lot.
They are not translated at all (at least for the Chinese language interface the question is in English)
I know, that’s why I’m curious. ![]()
I would translate it as 棋品, however not exactly an one-to-one translation (and Go specific, although have other historical meanings). A more direct translation would be 運動精神 or 運動風範 (which would be more fitting for physical activity sport, not for weiqi), or more general 修養, 風度 (but kinda odd with this context, and would be quite extreme used in a negative connotation).
Well that doesn’t sound very sporting!
To add my own opinion to this… even if this feature had good intentions of reducing the burden on the moderation team, it is broadly speaking out of place in a space that has never had any such function before this time.
Furthermore, since we have been presented with no information to suggest a purpose for this feature, we are left to dither and speculate on its intended functionality. All of this conversation is ultimately meaningless without the added context needed to drive any real logic behind any strong opinion, with the exception of first impressions and, indeed, that speculative thinking.
Personally… I am against this feature on the ethical basis that we shouldn’t be rating people, and or give the general population a means by which they can create chaos by being bad actors. As well as creating an environment where there is a social expectation implied by the existence of this feature.
I’ve said it before, and I shall say it again, so long as a person isn’t breaking the well-established rules of the website, people should be allowed to engage with the website how they see fit. If a person chooses not to respond to any messages in chat, then so be it. They should not be chastised for not meeting an arbitrary standard that has no impact or driving value in the game being played. And they certainly should not be made to meet a standard of “Good sportsmanship” that remains abstract and changes from person to person, from game to game…
Based on those reasons alone, I would be dead set against this idea. It detracts value from the user experience, which is counter to the intended idea of even developing such features to begin with.
Thanks for contributing to our “ultimately meaningless” discussion.
Its what I do best.
But I hope you understand that wasnt intended to as an insult to anyone in here. But I do sincerly apologise if what I said was taken as such.
This is from my Tygem profile:
I got 119 “manner grades” out of 362 games, so about 1/3 of my opponents gave me a “manner grade”. I didn’t figure out how to rate my opponents so never did that myself. My guess is that it’s only possible to vote positively and not negatively, and that since the number of votes is public, you can check the profile of your opponent and decide to cancel the game if the ratio (manner grade)/(number of games) is too low.
I could be wrong, but I believe it’s not possible to give a manner grade with the english client.