exploreGO is a global online adventure travel marketplace with a socially responsible focus. We connect you with incredible adventure experiences across the globe and reinvest 10% of all transaction fees into local community or environmental initiatives to preserve for future generations
Sinan was very active in the European go scene (real life and online, his KGS account was YoungPro) some years ago and back then his explore baduk website was more like a blog with some news and AI analysis and we had some nice discussions. I know he disappeared for a while working on something so this is evidently it.
Yep Sinan was the author of the old explorebaduk, which had some nice articles. So it figures that he is also behind this one, although it doesn’t say it anywhere on the site.
I, too, wonder why people choose to release their work in this faceless, corporate-like style, like it’s the new Gucci handbag, to an audience as small and tight-knit as the Go community.
My hypothesis is that I’m too old and stuck in the past, where the Internet was a place for people from everywhere to share cool stuff. Younger people are unaware that it ever was like this, they see it as a medium divided into content creators and consumers. Apparently faceless-corporate is the professional creator thing to do. I’d rather have the narrative of “Hello, I made this with my own blood, sweat and tears, go check it out.”
I found it flatteringly similar to OGS, and clearly having taken the trouble to get things right that OGS is somewhat stuck with.
That said, it’s interesting that the signup page asks you what level you are and you choose from a list of ranks as if you know what they mean.
It’s also interesting that it insists on you providing your actual name, and displays it without option (obviously it can’t force you to actually enter your name).
Probably with a new server you aim to get a lot of current players interested and hope they stick around. Those players likely know what rank they are on some server or association.
If you were really good at getting new players that never player before with some good marketing or something, then maybe I can imagine something different.
Why have they constructed such AI nearsense as this … “Enjoy the path of improving yourself by winning different achievements and start your journey of self-improvement today.”
I read the blurb and didn’t really completely get what it was.
Is it a Go Server, were you can have some kind of chess.com analysis , and watch some AI generated videos about how to play a joseki, and have another facebook clone thing going on?
Update: We are still working on the fundamentals, mainly automatic end of game counting. It’s not easy. After that, we will be able to give more info and precise roadmap.
Why focus on Western world? Lot of potential, but yes I am also biased and will gladly admit to it: one of my main goal is to bring life to the European Go scene (and our cousins from the Americas), Go has been a good part of my life and is a great game, its lack of recognition in the West is I think poor marketing, communication, and mainly the fact that Go is not easy to understand - we need to change that.
Also, there are already great apps for the Asian markets (Fox, Tygem, Pandanet, Yike, etc.) with many features, local languages and ecosystem. Hard to compete with. Plus, I would love to collaborate with them (my dream would be crossplay with them to have a playerbase from the start), so better to enter discussions as potential collaborators than competitors:)
What is the most important? Many things are important, but I think the main elements for attracting new people are:
A media ecosystem, with regular content, news, hype, stories: Twitch, YouTube, social medias in general: let’s think e-sport
A welcoming beginner environment: making the learning curve way easier, making our best to make a total beginner to someone who “sees the game”, “kind of understand the global action” (pending formal definition)
A welcoming spectator environment: making watching Go a fun activity that makes you curious. We should have additional UI / Layouts elements that could add human context to the game, so you might not understand how the stones work, but you might understand “Ah, this group of stones is under attack from those groups. Ah, there is territory here?..” Well, that is a long discussion!
About collaboration: I am all for it, and would love to do crossplay with any server that would like so as well! Trying to do so.
In the future, if I have some budget and developer time, I would love to create the most abstract API we could think of as an international project to connect the playerbase of all Go apps.
But all of this is more politic than coding, we will see.
Happy to share any light where I can! I just don’t want to enter too many hypotheticals:)
And thank you everyone for making this community alive!