Thanks for linking the new video yebellz! You correctly identified why it was posted on YouTube but not here (I may have been asleep…
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It’s a valid impression! I’m not sure how to quantify this really, but I believe this game is pretty average in that sense. The lower right corner joseki is very settled, but the upper left corner was a case where white ignored blacks approach, so it was left undecided for a few moves who would get C14 (you may have noticed in a few variations that whoever ends in sente in top right will take C14, it’s a really big point, but top right is even more important while it is unsettled).
So the game has a little bit of both, but I agree that they are mostly playing out one area before switching to the next. Humans have a tendency to play this way, to keep the game simpler. Sometimes you can even see humans playing out a long sequence in one corner while another corner is completely empty. But this is very rare for an AI to do, it will find a good place to tenuki to take another big point.
AI:s don’t care about keeping the game simple, so this is one of the reasons that human pro games can still be more educational than AI games, even though AI makes “objectively” better moves. There are several points in this particular game where the AI would want to make a different move than the pro, but even after having seen the analysis, I would rather play the human move in the same position, since it looks easier to follow up for me.