As we’ve bedded in the main Rengo functionality, and made sure we can have fun without dropouts spoiling it, the attention has been turning to “how come I can’t get an ad-hoc live rengo match?”
Various ideas for making it more likely have been put forward, and mostly implemented, but it doesn’t change one fact: this is simply an unlikely thing to happen.
In contrast to Correspondence, where you can hang a challenge out there and gradually collect interest, live challenges need a fairly immediate response.
Even with “normal” go it can take a little while to get a response - and this is with thousands of interested players out there. The number of people interested in live rengo is orders of magnitude less, so the chances of a group of ad-hoc people wanting to play at the same time, even with a perfect matching and availability system, are small at best.
I think that keen rengoers need to face the fact that
if you want to play live, you need to put some effort in to organise it in advance.
Methods to do this are there - specific chat, and here in the forum.
But no amount of tweaking the challenge system is going to change the fact that Rengo is a niche or novelty interest, so you’re not going to have luck trying to make ad-hoc live games.
IMO.

