I think as long as they’re at the same device and didn’t log out, they’ll still be able to play.
I would prompt for an optional email address in the initial game acceptance form. Seems especially justifiable for correspondence, where you want to have some way to correspond.
Yeah, optional - that could be OK.
BUT it’s such a long form already, with all the challenge details ![]()
Would’t you (the inviter) say “hey, have you set your passsword yet?”
I guess that’s far from foolproof though.
Yes - I wish I had that in place right now so you could see it, but it wasn’t quite ripe yet.
Maybe we’ll hold on this thought till it’s in, then take stock if that’s enough.
I need to fix that eh!
… ah, right
Live-invite-only, there’s a concept ![]()
This isn’t a rengo game, but it says “Waiting for Rengo players…”
Also, the link wasn’t auto-copied when I created it.
Next in the list for a fix.
Is it the case that it didn’t tell you that it was, or instead that it certainly was not copied?
The former has a fix on the way, the latter I’m not aware of, need more information about.
I am certain it was not copied and I can reproduce it
Are you able to narrow it down? Live/corre rengo/normal … anything else?
(I obviously can try these too myself, but the more info the quicker the fix
)
It’s everything on the screenshot ![]()
Live, ranked, simple 30s/move
Ah, I found it - it’s the same underlying cause as “there’s no 'Challenge Creation dialog” … fix submitted ![]()
(I hope!
)
I wonder if I should wack a “View” button on this dialog (invite only challenge confirmation)
… so if you click “View” it takes you to the home page where you can see the challenge you created, but if you click “OK” or dismiss via keyboard, then you are still on the Play page, ready to create more… ?
It certainly doesn’t hurt, but I wouldn’t consider it a priority. I don’t think 2+ people join immediately and only a couple of additional clicks are needed (but this is my personal opinion).
But “I wouldn’t consider it a priority” doesn’t mean I’m against it, it still sounds like an improvement.
I have this nagging feeling of “wait, where did that challenge I just created go?”
I’m trying to address that, by providing a way to see it… that’s the “thought process” behind this suggestion…
Status:
- All the bugs I know about are once again hopefully fixed on beta.
Qualifying only works when speaking to qualified linguists. ![]()
Status update:
- Beta could do with a ton of testing
- The “Challenge accept” dialog for invite-only challenges has been tweaked to be clearer
- A substantial version update of the “alert dialog” library that we use has been done
- The old version we were using was very out of date, it was time to get on a supported version
- This means that any place where you get to click OK, or enter something simple like a password change in a popup window could do with testing to see if it survived the update.
To give you an idea of the number of places this could effect - there are 140 different places where we pop up one of those things! In theory “the same sort of change” is applied to each of those, but there are always special cases. In review anoek and benjito found a dozen or so places I didn’t get it right … hopefully they spotted them all, but more testing is always good ![]()
Play Go at online-go.com! | OGS / HonouredGuest529295 vs. Sofiam
I suppose I was able to click on it twice. It showed me a “challenge does not exist”, then I was redirected to that game, but I wasn’t logged in and of course couldn’t play.
I tried to reproduce it but I failed.
Edit: I managed to reproduce something similar, this time I was logged in with a different HonoredGuest account.
What was the “exact thing” that you managed to click twice?


