Interactive AI analysis is now available

@anoek one more small issue – the chart in score mode does not update Y value range for white, but does for black.

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If you’re still interested in an AI app on the phone Baduk AI by aki65 is fairly fast on my phone (Android only so far though). It’s almost as fast as my laptop, though since that doesn’t have a dedicated graphics card that’s not exactly saying much.

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That is really I have hoped for so long time~ Great!

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I use OGS mostly to analyze/review my games but it could be useful when I ain’t got internet. Maybe the 10block will be faster than the original LazyBaduk. ? Thank you. :smiley:

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I’m sorry, @anoek, I discovered 1.5 more small issues. I should get away from the computer. :frowning:

  • Starting interactive mode with normal moves and then passing just breaks it (move, pass, move) – no more variations on the board;
  • Starting interactive mode with a pass is just silly
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While separate from the recent AI-Review upgrade, this bug: Post-game Analysis Mode Sometimes Skips to the End may be impacting peoples ability to fully appreciate the new feature.

If there’s an easy fix for it then it would add value to the considerable work already done.

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Just so long as there is a control for turning OFF all AI suggestions during analysis and review games! Nothing is more confusing during analysis than seeing sudden sequences of suggested moves instead of the moves that actually occurred in the game. Thanks!

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Disable AI analysis is available in setting.

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… and on the RHS pop-out options (PC) in case you wish to easily change the setting temporarily for positional clarity while reviewing.

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As people have pointed out before, “Disable AI Analysis” doesn’t disable all the distracting move sequences shown as you step through a game. If you don’t believe me, please try it yourself before you make incorrect statements like this…

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Yes, I did.

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Just opened a game that has a full AI review, went to the start of the game, turned off AI review, stepped through EVERY MOVE with not a single AI mark… turned it back on and they all came back, exactly as I expected. Perhaps there is some kind of operational error rather than a system error.

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Perhaps its a bug that applies to non-supporters with the sequences showing for those three displayed moves but I honestly don’t know. Will test later if I have time.

[Edit] Tested. That’s not it.

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There definitely is some bug.

Steps:

Assume site supporter for now:

  1. Play some recommended move by the full game review eg blue move and whole sequence shows on the board,
  2. Play some variation not shown by full game review using the ai interactive review.
  3. Turn off ai review.
  4. Notice that the winrates still show on the board as you go back move by move to the main game, except just the numbers on the board not color.
  5. Notice that when you get back to the ai recommended move (eg blue move) the whole sequence is still visible on the board (partially transparent stones).

E.g images below when ai is turned off following steps above.

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Thank you anoek for this new feature. Nice to see new developments and I can see the potential for this to be very useful.

Question: Is there a way to keep the regular AI review that we had before but disable the new interactive AI review? Just because I like to use the old system to review games without exploring the variations much - just to see where biggest mistakes are and a quick glance at the main variation AI suggests. But with the new system, clicking on AI’s best move instead of my mistake to see the variation triggers a load of extra analysis and extra sub-variations that I’m not interested in and I find all this extra information confusing. Thanks :slight_smile:

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For an immediate fix you can click the ‘Disable AI Analysis’ button on the right when you want to go exploring. I’ll need to ponder a better system for toggling that on and off, along with other things, the interface has gotten quite complicated…

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OK. Thank you for your quick reply. I will try that next time :slight_smile:

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Very nice thanks!!!

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When the AI wants to pass does it come up as Q19?

It often comes up as a recommended move for both players, in particular at the end of the, especially after all dame are filled, regardless of whether there’s a stone there or not.

It’s actually more confusing when there isn’t a stone there eg.

It makes a lot more sense to me now that that’s a pass but it ruins the meme :slight_smile:

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Wow. It really does look like OGS interprets “pass” from AI as Q19. How bizarre - I wonder how that happened. Maybe it reveals some secrets about OGS’s internal server-side encoding of coordinates. :slight_smile:

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