Hello everyone, thanks for your time to read this and your suggestions.
My own struggle to learn Go is not lost, as I look to my deficiencies and how I overcome then and I take notes, so I can use them later to teach my students that will follow the same path and have the same struggles.
I notice in all material I research the overwhelming incentive to learn first “Go Openings” (or “Joseki” if I’m not mistaken). As a chess player (not bad of a chess player myself, but not too good also), I see all books and advice to beginners to first learn the “end game”, and the first thing you need to learn is “what is a checkmate”.
You must know what is a “winning position”. The difference is that, in Chess, in the end, there are fewer pieces and we can focus on how each one, individually, move and create patterns of checkmate.
But in Go, the more you go to the end, the more complex and visually dense is the board. To show a beginner a 19x19 endgame full of pieces and ask him/her to learn from it is a nightmare.
So the current approach is to start learning openings. This fantastic study by @mark5000 here is a good place for you (beginner like me) to start, if you want a classical approach:
Before I started to learn Go, I googled some materials, and I’m happy to say that Mark’s lessons appears all over the place, being it written texts or even youtube videos. So you have a starting point and lots of materials to use. I will be gladly reading and sharing all, but I’m going to set a different “order” of reading. It may be more difficult to skip lessons and go back, but I believe the order bellow that I’m about to clarify is better for my personal learning experience (and hopefully for others).
From my inexperienced point of view, the classical approach used in all materials, books and youtube channels lack an important concept: “what is winning at Go?”. Not just a paragraph or two, but really grasping the concept, and using puzzles and exercises.
How can someone expect to know what to do if they still don’t know what the outcome should be? How can you start a vacation trip if you don’t decided first in what city you want to spend your holidays?
We all know “a journey begin with the first step”, yes. But they only say that to someone who wants to get somewhere and is afraid to start. They don’t say that to someone who don’t even know to where to go!
That is why I’m breaking the rules of learning and I’m going to force myself to learn from end to begin, in the opposite direction.
That is the way it should be. I first need to know where I want to be, so I can better decide how to play. And if I lose because I don’t know “openings” yet, so be it. It doesn’t matter, as long as I can at least survive the opening and the middle game for a little longer and then be able to employ some of the endgame maneuvers that I learn in the plenty of materials there are out there. Something like “ko”, and be able to capture a “supposedly” dead group, that I have no clue why it is considered dead or alive.
So, in my point of view, pedagogically speaking, the most important things for a beginner to learn first is:
- End game:
- How to count territory at the end of the game (Chinese/Japanese rules)
- What is a winning game
- What is 2 eyes
- What is false eye
- What is seki
- How the edge restricts liberties
- How to capture near the edge
- What is ladder, snapback, net-capture, etc.
- How to break a ladder
- How to capture a (obvious, but not obvious for beginners) dead group
- How to defend from an invasion in a supposedly live and safe group
- Concepts of Life and Death
- What patterns you can rest in peace you are safe
- Middle game:
- How to extend
- How to cut
- What is ko
- What is ko threat
- How to invade
- How to battle locally
- How to link your scattered pieces into safe groups
- Opening game:
- Common openings for beginners
- How to create frameworks that secure areas of the board
- What are the common patterns you should know as response
- How to expand and determine which areas you want or you are given
- How to scatter pieces over the board without losing them by rendering them isolated
This is just a list I wrote from my own head, and it is probably meaningless in the technical vocabulary of learning Go, because I still don’t know them (the vocabulary). But I guess I was eloquent enough to make the topics at least somehow clear to what they mean.
Please, if you agree with this approach and would like to extend this list, or correct the vocabulary, add items, add references to facilitate beginners like me to follow this path with material covering each one, feel free and invited to join in in the effort.
Thank you so much.
Dr. Bèco
PS. I liked this video very much. I believe this explanation is exactly where I am now, in terms of level.
It reminds me the patterns of John Conway’s Game of Life.
PPS. Also, I need to learn what is kyu, dan, etc., and how the rating/ranking is calculated. I know the complex mathematics of ELO chess rating, but I don’t yet know how Go is comparable.