There is some room here:
So perhaps like this it would be less confusing and not eating up valuable space:
There is some room here:
So perhaps like this it would be less confusing and not eating up valuable space:
Unfortunately, Gennan, that isnāt the mobile phone layout
I will say that āhover as a UI solutionā has never been accepted before, due to the phone issue.
To me thereās something beautiful about being able to see everything you need to know to play the game on the screen at the same time, without having to click around.
You need the stones on the board, the clocks, the current player, captures (for JP rules at least), handicap, and the ruleset. Together, these define the game. You can just sit and stare at it and in theory you are limited only by your ability to analyze what you see.
Would you be okay hiding the state of intersection A19 behind a pop-up? Like the ruleset, that spot only rarely affects the gameplay. I think hiding any of these things detracts from the nature of Go as a game of perfect information.
But yes, kind of like @gennan just said, if you want to free up some space, there seems to be a ton wasted around here:
To be a bonus the rules should be visible without any action, because the rules are already mentioned in the game infos.
^^ thatās also not the phone layout, right?
The solution is easy on the desktop layout
I think this extraneous space is the most promising. Itās actually present in blackās card as well - you can push the clock over to the left.
This means we could have a third ācardā in that row, with whatever information we all want.
Game information row, black details, white details, game details ā¦
In mobile phone layout (portrait mode), itās not that different. The board is between the player boxes and the panel indicating the game status, so you might have to scroll a bit when the AI review is displayed:
Also, I feel that quite a lot of space is wasted by the players boxes. Moving things around a bit may free up some valuable space for other stuff.
Except that one of those arrows is pointing right where the clock goes
Whereās your clock!? Maybe that was a finished game?
Yes, sorry. I didnāt realise that space was needed for the clocks.
I like that idea.
Something like NZ
(I would put both symbol and code)
I feel that icon doesnāt fit the style of the rest of the UI.
Something like this would fit better IMO:
or
As a somewhat OCD person I like to see a few things intentionally āwrongā around me as a reminder to get over it. Itās not that big of a deal.
But in case it helps justify it, the ruleset being on Black could be a hint about counting: if Black plays last then Black loses a point in JP vs CN rules. Otherwise you can usually count either way and get the same answer.
It could be a hint, but it isnāt an effective one.
Like Uberdude, I was unaware of this thread, and totally bemused by the initials appearing in the player card.
I think itās the wrong answer. Itās even worse when thereās a circle with a number in it after the initials - these appear related, and itās all very cryptic.
Letās find a better solution. Iām certainly willing to help - though I need a little time to think about what other possibilities there are.
Hereās a thought: how about putting an ā in the place where there is currently mysterious initials.
That ā clearly would say āhere is more informationā, and you can hover or click it to get that informationā¦
click:
hover:
Personally, I donāt care much about the rule-set. But I do love the immediate visibility of handicaps. And that DOES fit well in the black players area. (I know, not very helpful for what you guys struggle with atm, still wanted to let you know that a part of whatās new is helpful and consistent from my point of view.)
Yeah, in a separate conversation I observed that I canāt recall the last time I wondered āgee, I wonder what the ruleset isā.
Similarly, once the handicap stones are played, who cares how many there were?
And yet, as it was pointed out to me, if you are the sort of person who plays a move in a game and then is on to the next one rapidly through many, maybe you need to be quickly reminded of what the rules for this one you just landed on are ⦠thatās the point of the thread eh.
Which just goes to show how many different āways of using the siteā there are (I feel another dial on the cockpit coming upā¦)
Mostly psychlogical for me. āHey, how come Iām that far behind against someone 8 ranks weaker than me.ā A quick view of 8 stones handicap can rescue my ego in such situations!
Not even when trying to work out if you need to fill dame or not? Or actually trying to work out why your opponent is filling dame, since I usually donāt fill them anyway!
Anyway, my vote would be for the Gennan solution and have something next to the submit button, your move text where thereās a bunch of space.
Or put the button and your move/their move on the same line and have all the info in a row under the board navigation buttons.
Another possibility is if you play blitz games with the automatch finder.
Not only counting are the differences (handicap stones placement for ex.)
And for the next suggestions (like a ! to check) thatās just redundancy, we have game infos already.
I keep looking at the page, and trying to find a good space for this on mobile⦠and I realize, while I do want this information, I donāt really want it enough to add more clutter
Personally I would be okay with needing to tap something (on mobile) to see the ruleset.