Thanks for the kind words and thoughts! I agree that several things could probably still be tweaked a bit. I’m still going to keep playing with many of the details. Here’s what it looks like without shadows, which I felt seemed a bit flat, but perhaps I still haven’t gotten the shadows quite right.
Fuzzy positioning, and maybe even making the grid slightly rectangular like real boards (which is readily apparent if viewed from directly above) might improve things. Also, maybe color levels/saturation, sharpness differences, lack of perspective distortion… well, there are a lot of challenges to making a really convincing realistic go board. Maybe things are starting to get into the uncanny valley.
Maybe more stone textures would help too. Currently, there are 4 black stones and 11 white stones, all courtesy of another open (CC-BY-SA) project, go-assets. Also, the board image is from jgoboard (CC-BY-NC). It’s always helpful to have more people making more such images freely available.
Regarding whether it’s too much skeumorphish… yeah, I’m not too sure if I absolutely prefer realistic rendering. I worked on it since I thought it would be kind of a neat feature, but I also really like a simple, abstract depiction of the board, such as with just plain flat colors like this, or alternatively adding just a simple outline like this.
By the way, with BesoGo, the board/stone colors are specified in CSS, making it very easy for the webmaster to customize the theme (a power user could even play with changing the CSS defined colors using the browser console). One could also easily ripoff the EidoGo color scheme and stone graphics, while getting the added benefit of avoiding the limitations, bugs and security vulnerabilities in EidoGo.