Fractional Go Game 5

It seems that once Green dies, there’s going to be an interesting battle for White to connect. If Red-White and Blue-White manage to connect and make 4 eyes, we’ll have to kill Red to make progress.

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I’m not sure it’s particularly helpful, but there’s also an opportunity to kill white in the top right

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Round 23

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Round 24

Game link

@Feijoa black_red @Tschej black_green and @PRHG white_red collide at C2.

@benjito black_blue and @martin3141 white_green collide at D2.

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I’m glad i played where I did, but darn it I was hoping to get a stone in where Sadaharu did as well

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Reminder @Tschej

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Ah, sorry. Thanks

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Is there a Ko rule in this variant? Can games end by stalemate?

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I think these are the latest complete rules. Please let me know if there’s a more up-to-date version somewhere! If the board position repeats, the game ends immediately. The idea is probably that repetition indicates that there are no more useful moves left.

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Yes though I remember us discussing whether one repetition is enough or not.

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Round 25

@Feijoa black_red @martin3141 white_green and @Sadaharu white_blue collide at D3.

Game link

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Good to know! Thanks for the link

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That rule does seem overly strict/arbitrary to me. For example I can imagine a group being killable in a way that the opponents have a chance to block. Maybe 1/2 the time the stones cancel out in suicide, and we have to try a few times with different permutations to break the stalemate.

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I think I suggested, that one team can decide to end the game, if a board position repeats three (or more) times.

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I believe the ​ Detailed Rules ​ at Simultaneous Fractional Go Game 2
are more recent: ​ ​ ​ They indeed were the result of Jon_Ko’s suggestion.

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Aha, we’ve been over this before! This does sound better:

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Round 26

The green chain in the lower-left was captured.

Myself white_green played i1, @Tschej black_green must have played at B1 (otherwise A1 would be captured as an old chain, and B1 would have survived).

I don’t know where @PRHG @Sadaharu and @benjito played (among B1, E4 and i1) :sweat_smile:

Game link

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Do we consider “who played where” hidden info?

It’s usually easy to infer, but wondering if govariants should surface that up somehow (maybe a semi-transparent ghost stone) in the case of throw-ins

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In past games, we played it such that the moves of the last round were clearly revealed. For example in the first couple of games, where I had the arbiter role, I presented two board updates; One after stone placement, one after captures.

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Though now that I think about it again, even that might not be enough to reconstruct all moves, when there’s multiple collisions.

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