Since rengo / pair go is a game involving 3 (or more) players, communication will be important. In this topic - Rengo cafe - you will find a place where (rengo)players can talk with people who are also enthusiastic about pair go.
Iām actively thinking about how to make it so we all end up in games of the type (number of players, team makeup) that we want ⦠without the dialogs involved getting ridiculous.
I would enjoy a correspondence rengo game. With anyone and against anyone who wonāt quit when they stop liking their position No talking until the end, of course.
There are a bunch of correspondence rengo open challenges in the list under the Play tab. I have two there with differing time specs. I canāt speak for others, but I donāt resign until I think the game is hopelessly lost, and I never escape (referring to casual rengo). Right now, I am even hanging on in two games I think are lost, because it is so early (and in the hope that the weaker of the opposing players will give us an opportunity to make a comeback).
Ok, thatās 3 if I count right. We need one more.
@Conrad_Melville , Iāll try responding to your challenge. This is the first time I do this, so I donāt really know what that does ā does it pair me with you or make me your opponent, and what happens until we get the rest?
Thanks. Players who sign up just wait until the teams are filled. Since this takes a long time, these days, I think I will probably start that game when we reach 8 (we need one more). The challenge creator has the power to start the game at will.
I didnāt get if @genbeart 's game and Conradās game is one and the same⦠if it is the same, I donāt seem to be able to join as I fall outside of the rank range, but if it is a different game, happy to wait!
genbeart joined my challenge, which I will probably start when we get one more. I began this post as a simple reply to you, with an explanation of why I use rank restriction, but it has evolved into:
Tips for Creating Rengo Challenges
I believe in balancing the teams as much as possible before starting, because games with badly unbalanced teams are not competitive. I use rank restriction above and below, because it is much harder to balance the teams with a wide range in ranks. At the same time, the narrower the range, the longer it takes to fill the teams. So it is a trade-off. The best range, I think, is somewhere around 9 or 10 ranks.
I also think that heterogeneous games work best in the mid-ranks (mid-SDK to mid-DDK. This is because stronger players like yourself tend to drop out early because of boredom or frustration with the weaker players on their team. Similarly, weaker (often new) players tend to drop out early because they feel overmatched or didnāt realize the slow pace of correspondence games.
Homogeneous games (a very narrow range) at any level would be ideal if one could organize it among a group of friends.
I personally think games with more than 5 or 6 per side are uninteresting. The wait between moves is too long, and oneās involvement in the game is too little. Consequently, I am baffled by the huge popularity of challenges with massive numbers of players. In such games, many will escape, delaying the game for weeks or even months.
Wow, Iām surprised and baffled by your hostility. Of course I donāt know you, but what does that have to do with anything? You mentioned rank restriction, and I thought perhaps I should explain why I do that. In the course of writing, I realized that it might have value for anyone creating a rengo challenge, so I adopted a presentation style to highlight that to readers at large, not to you in particular.