This Go variant is a lot of fun, and I would like to organise another game!
How to play
Base Setup
Players are grouped into two teams: Team Black and Team White. Each team will receive points for their Team Colour (see Objectve).
Parallel Moves
When all players have submitted a move, all stones are simultaneously placed on the board. If two or more players played the same move, a collision occurs (see Collision Handling).
Fractional Stones
Stones have multiple colours, and the chains of each colour are determined individually (note that chains can overlap with each other).
Players place stones with two colours, one of them being the players Team Colour, and the second colour is shared with a player from the other team.
Collision Handling
When two or more players submit the same move, a single stone is placed at that position, with all colours of the colliding players.
Capture Mechanic
Chains without liberties are removed as usual. When multiple chains simultaneously lose their last liberty, first all Old Chains are removed simultaneously, then all New Chains without liberties are removed.
- New Chains are those including a stone placed this round.
- Old Chains are those that don’t include a stone placed this round.
Note that removing Old Chains might free up liberties of New Chains, allowing them to avoid capture (like in normal go, a stone that captures a Ko).
Objective
Both teams receive points for their team colour only. All secondary colours are ignored for the scoring. The team with more points wins!
Where to play
Previously we played on the forum, but recently this variant is playable on https://www.govariants.com/ !
Currently it looks like this:
The transition each round is automated, and no arbiter is needed. We can use this thread for discussion and commentary (private discussion among teams is not allowed).