Two days absolute doesn’t exist
Live 4h max or correspondance 7days min
I’m in that kind of setting for a serious game with a focus on it (not like when you play 30 corr. games in your daily breaks for weeks) that you engage to finish in very few days but which can be dispatch on a few sessions, some way more like a (long) live game. The total time is just enough to take most serious reading but should be in the respect of your opponent too.
I’d be tempted to try something like 1hr byo yomi 24 times. This would allow you to sleep for 8 hours for three days but you’d not lose time while you were playing. But again I think this type of game would probably need to be agreed with your opponent in advance to work properly and in that case you could just set any time setting, pause the game and just play it out like that.
Well within 1 hour of your opponent playing but you’ll be playing faster than that anyway to finish within 3 days.
The Canadian settings would need you to play 5 moves/hr day and night or about 8 moves/HR if you sleep for 8hrs so you can’t miss many hours in the day before it might become difficult.
With byo yomi I think the constraint is less really.
We are not in compatible time zones but I’d be happy to try a game with one of these settings and see what happens. (If you don’t mind wasting a few days on me)
I’m not one to think too deeply though so maybe again not the opponent you are looking for.
I think you really need to arrange a schedule beforehand. Suppose Black and White sleep at the same time, Black is only free in the morning and White in the afternoon/evening. Then they never find a moment to play.
Yes if the time setting don’t leave enough margin between the different availabilities. I m theoretically trying to avoid at most this schedule planning, to let it be at most automatic as possible (thinking of a tournament later maybe) but my guess is that yes some schedule could be necessary. I m afraid to trap players in some no way to run the game if it’s not very clear how they should manage it too.
In the same idea, we can think on a sealed move system, if we run through sessions maybe. Usually players in corr. play a very few moves, on weeks or months so that’s discarded by them but if we start sessions similar to live games, who ends can become more determining (time to ruminate and keeping the choice for later instead of determining it and keeping it secret). I just got an idea, we could use the malkovich log for that (can be cheated but we are gentlemen).
With canadian there is still that stupid limitation that you have to play that min quantity of moves in a day…
I rediscovered the molossus tournament. Before that I opened that Dojo for long & live games. So i can just admit that @Samraku and I had almost the same ideas besides one being a meeting place and the other one a tournament.
i for the time being will discard other time settings but there is still place to think about it, especially for even longer live games.